Files
What_Are_You_Lifting_App/js/Weight Calculation Script-Edited-Jquery-V4.js
Steven Haskell 8fe092c4df Finalized Styling of blocks and buttons
Added the styling for all blocks and interaction with button. Could not get the smooth scroll to work. Will need to research more.
2018-10-12 00:33:14 -04:00

73 lines
2.3 KiB
JavaScript

// calculation function starts here
function startcalc() {
jQuery(".input-weightsneeded").val(null);
//calls inputs to start calculation
var weighttolift = jQuery(".input-weight").val();
var percentage = jQuery(".input-percentage").val();
var bar = jQuery(".input-bar").val();
// calculates and logs final values
var final = Math.floor(weighttolift * percentage);
// calculates weight of the plates needed
var finalPlateWeights = final - bar;
//This creates an arrary for the weights available
var plateWeights = [];
$( ".input-weightsavailable" ).each( function(){
plateWeights.push( $( this ).data( "weight" ));
});
//This creates an arrary for the number of plates available
var platesAvailable = [];
$( ".input-weightsavailable" ).each( function(){
platesAvailable.push( $( this ).val());
});
//calls the plate calculator function
platecalculator(plateWeights, platesAvailable, finalPlateWeights, final);
}
//plate calulation function
function platecalculator ( plateWeights, platesAvailable, target, finalWeight) {
//iterates though the plates availble.
for (var i = 0; i < platesAvailable.length; i++) {
//checks if the plate is less than or equal to the weight of plates needed
if (plateWeights[i]*2 <= target) {
var weightToAdd = Math.floor(target / (plateWeights[i]*2));
//check if there are enough weights
var plateCheck = Math.floor(platesAvailable[i]/2);
if (weightToAdd > plateCheck) {
weightToAdd = plateCheck;
}
//subtracts added weights
target = target - weightToAdd*(plateWeights[i]*2);
//Adds plates required
if (weightToAdd > 0) {
jQuery(".input-weightsneeded").eq(i).val(weightToAdd);
}
//sets the offset
jQuery(".input-difference").text(target);
//sets the final weight
jQuery(".input-final").text(finalWeight - target);
}
}
}